Real Name; Theodore "Ted" Sallis
Aliases; K'ad-Mon of the Fallen Stars, the Man of Lineage, the Swamp God, the Keeper of Illusion
Identity; Secret
Occupation; Guardian of the Nexus of Realities; former research scientist, university professor
Citizenship; U.S.A.; legally dead
Place of Birth Omaha, Nebraska
Known Relatives; Ellen Brandt Sallis (wife); Cleito, Adam K'ad-Mon, and their descendants (ancestors)
Education; PhD in biochemistry
Height; 7'
Weight; 500 lbs.
Eyes; Red
Hair; None, though hair-like green strands of vegetable matter cover much of his body
Powers; The Man-Thing can lift 1000 lbs. and is very durable. Punches or projectiles tend to pass entirely through him or lodge harmlessly in the porous muck of his body. Even after losing much of his physical mass, his body will rebuild itself, drawing new material as needed from the surrounding swamp. Similarly, he can ooze through or around openings or barriers, such as wire mesh or steel bars.
The Man-Thing is extremely sensitive to emotion, which can affect his behavior and physiology. Mild emotions arouse "curiosity," and lead the Man-Thing to observe events from a distance. Violent emotions, such as fear, anger, and hatred, cause him extreme discomfort, often provoking him to attack. Fear in particular causes him to secrete a chemical similar to fuming sulfuric acid, such that whatever knows fear burns at the touch of the Man-Thing.
The Man-Thing's unique mystical-chemical physiology makes him dependent on swamp environments, particularly the Florida Everglades near Citrusville. While he is ageless and immune to disease, prolonged separation from the swamp could render him dormant or dead. Exposure to the chemicals of a sewage treatment plant has slowed the rate at which he weakens, and he recovers rapidly when returned to the swamp.
Abilities; Except on rare occasions, the Man-Thing is virtually non-sentient. He reacts to emotion and other magical phenomena, but otherwise lacks decision-making capacity or memory; however, he does "remember" emotional patterns, enabling him to sometimes "recognize" people he's met before. On occasion, mystic and/or chemical forces have temporarily restored Sallis's mind, but this has always proved temporary.
Weapons; None
Paraphernalia; None
Man-Thing